Development of Augmented Reality (AR)–Based Time Sorting Learning Media for Students with Autism to Understand Day and Night Time Changes
DOI:
https://doi.org/10.58421/misro.v5i1.1095Keywords:
Augmented reality, Autism, Day and night concepts, Learning media, Time sortingAbstract
Students with autism often experience difficulties in understanding and organizing time sequences, particularly in distinguishing natural time periods such as day and night. This study aimed to develop Augmented Reality (AR)–based Time Sorting learning media to improve students’ understanding of day-night concepts. The research employed a development research approach using the ADDIE model, comprising Analysis, Design, Development, Implementation, and Evaluation. Data were collected through expert validation questionnaires, classroom observations, and pre-test and post-test assessments to evaluate the validity, practicality, and effectiveness of the developed media. The results showed that the AR Time Sorting learning media were categorized as valid and highly feasible, with validity scores of 100% from media and subject matter experts. Teacher responses indicated that the media were easy to use, and students maintained focus on the AR visualizations with minimal distraction. Statistical analysis revealed a significant improvement in students’ understanding of day and night concepts, with a significance value of 0.028 (p < 0.05). These findings indicate that AR-based Time Sorting learning media are effective in improving students with autism’s understanding of day and night concepts.
Downloads
References
M. J. Allman, I. DeLeon, and J. H. Wearden, “Psychological time in autism: Theory and evidence,” Time & Society, vol. 25, no. 2, pp. 224–246, 2016. [Online]. Available: https://pmc.ncbi.nlm.nih.gov/articles/PMC6852160/
N. Alfitriani, W. A. Maula, and A. Hadiapurwa, “Penggunaan media pembelajaran augmented reality dalam pembelajaran mengenal bentuk rupa bumi,” Jurnal Penelitian Pendidikan, vol. 38, no. 1, 2021.
American Psychiatric Association, DSM-5-TR: Diagnostic and Statistical Manual of Mental Disorders, 5th ed. Washington, DC: APA Publishing, 2022.
S. Aminah and S. Hartati, “Penggunaan media visual untuk meningkatkan kemampuan regulasi diri anak autis,” Jurnal Pendidikan Khusus, Universitas Negeri Surabaya, 2019.
S. Anisyah, M. M. M. Imlessh, S. Kusumaningrum, N. S. Haryati, and J. T. B. Santoso, “Augmented reality: Interactive and fun learning media to improve student learning outcomes,” Jurnal Kependidikan, vol. 8, no. 2, 2024.
D. Ashari, “Analisis pemanfaatan media pembelajaran augmented reality (AR) untuk meningkatkan keterampilan berpikir kritis,” Khazanah Pendidikan, vol. 17, no. 1, 2024.
R. T. Azuma, “A survey of augmented reality,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355–385, 1997.
Badan Standar Nasional Pendidikan, Instrumen Penilaian Buku Teks Pelajaran. Jakarta: BSNP, 2014.
G. Balanji and S. Sinha, “Autism spectrum disorder (ASD): A current review of assessment, risk factors, and prevention,” Indian Journal of Biochemistry and Biophysics, vol. 55, no. 12, 2018.
S. Baron-Cohen, M. V. Lombardo, and H. Tager-Flusberg, Understanding Other Minds: Perspectives from Autism. Oxford: Oxford University Press, 2015.
S. Bere, H. Tolle, and F. A. Bachtiar, “Analisis penggunaan media pembelajaran inovatif pada pembelajaran awal pengenalan angka terhadap anak autisme,” Jurnal Teknologi Informasi dan Komunikasi, vol. 12, no. 3, 2025.
E. A. Boutot and B. S. Myles, Autism Spectrum Disorders: Foundations, Characteristics, and Effective Strategies. Boston, MA: Pearson, 2017.
J. S. Bruner, Actual Minds, Possible Worlds. Cambridge, MA: Harvard University Press, 2018.
C.-H. Chen et al., “Augmented reality-based video modeling storybook for children with autism spectrum disorder,” Computers in Human Behavior, vol. 112, p. 106467, 2020.
A. Dariyo, Psikologi Perkembangan Anak Tunarungu dan Tunagrahita. Bandung: Refika Aditama, 2011.
R. Fajar and A. Pramudita, “Efektivitas media visual untuk meningkatkan pemahaman konsep sains pada anak autis,” Jurnal Pendidikan Khusus Indonesia, vol. 5, no. 2, pp. 45–56, 2021.
A. Y. Firdaus, “Penggunaan media MBB AR dalam meningkatkan kemampuan literasi dan karakter siswa slow learner,” Jurnal Didaktika Pendidikan Dasar, vol. 5, no. 3, 2021.
U. Frith, Autism: Explaining the Enigma, 2nd ed. Oxford: Blackwell Publishing, 2016.
T. Grandin, The Autistic Brain: Thinking Across the Spectrum. New York, NY: Houghton Mifflin Harcourt, 2019.
G. Glickman, “Biological correlates of altered circadian rhythms, autonomic functions, and sleep problems in autism spectrum disorder,” Annals of General Psychiatry, vol. 21, no. 1, p. 15, 2022, doi:10.1186/s12991-022-00390-6.
Y. Handojo, Autisme: Petunjuk Praktis dan Pedoman Materi untuk Mengajar Anak Autis. Jakarta: Bhuana Ilmu Populer, 2018.
L. Hodgdon, Visual Strategies for Improving Communication. QuirkRoberts Publishing, 2024.
R. Landa, “Early communication development in children with autism,” Journal of Speech, Language, and Hearing Research, vol. 50, no. 4, pp. 749–768, 2007.
Y. Mar’atullatifah and N. Ratnasari, “Penerapan media pembelajaran berbasis augmented reality untuk anak autisme,” Jurnal Informasi dan Teknologi, vol. 5, no. 4, pp. 39–52, 2023.
I. Mustaqim, “Pemanfaatan augmented reality sebagai media pembelajaran,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 13, no. 2, pp. 3–4, 2016.
I. Mustaqim and N. Kurniawan, “Pengembangan media pembelajaran berbasis augmented reality,” Jurnal Edukasi Elektro, vol. 1, no. 1, pp. 36–48, 2017.
J. Santrock, Educational Psychology, 6th ed. New York, NY: McGraw-Hill Education, 2018.
A. Syawaludin, Gunarhadi, and P. Rintayati, “Enhancing students’ abstract reasoning in science learning through augmented reality,” International Journal of Instruction, vol. 12, no. 4, pp. 331–344, 2019.
S. Sugiyono, Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta, 2020.
J. Yuwono, Pendidikan
Downloads
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Journal of Mathematics Instruction, Social Research and Opinion

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
















