MAYSYARAH, S.; KURNIAWAN, C.; SURAHMAN, E. The Effect of Project-Based Learning with Gamification and Self-Efficacy on The Software Operation Ability of Junior High School Students. Journal of General Education and Humanities, Bandung, Indonesia, v. 5, n. 1, p. 591–606, 2026. DOI: 10.58421/gehu.v5i1.917. Disponível em: https://journal-gehu.com/index.php/gehu/article/view/917. Acesso em: 29 apr. 2026.