SHOLEHA, H. H.; RIYANTO, O. R.; FEBGIYO, A. P.; LUKIYAH, N. N. S. Integration Augmented Reality-Based Game-Based Learning through the SAMR Model in Elementary Literacy and Problem-Solving Instruction. Journal of General Education and Humanities, Bandung, Indonesia, v. 5, n. 3, p. 4055–4064, 2026. DOI: 10.58421/gehu.v5i3.1720. Disponível em: https://journal-gehu.com/index.php/gehu/article/view/1720. Acesso em: 20 aug. 2026.